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Xavious
Vae Victus


Joined: 13 Jul 2003
Posts: 2250

PostPosted: Fri May 07, 2004 9:24 pm    Post subject: light editing Reply with quote

for anyone who can help me here, im having a little trouble getting light to work im my maps....

im trying to make a long beam of light to stretch across the length of a room about 8000x2000x2000

i put 6 lights in a group, change thier brightness to 255 and thier radius to 255 (its suppose to look like sunlight)

but they only seem to shine down towards the ground and a little to the sides. even if i put all the lights in the exact middle they only cover about a 3rd of the length of the room.

please help me, its major important
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Xavious
Vae Victus


Joined: 13 Jul 2003
Posts: 2250

PostPosted: Sat May 08, 2004 1:47 pm    Post subject: Reply with quote

aye in fact i should have put the topic here anyway. thnx

somebody help me
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}TCP{Wolf
Site Admin


Joined: 19 Dec 2002
Posts: 4646

PostPosted: Sun May 09, 2004 1:42 am    Post subject: Reply with quote

I've sent UnLeaded but I dunno if he ever reads this...
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Xavious
Vae Victus


Joined: 13 Jul 2003
Posts: 2250

PostPosted: Sun May 09, 2004 12:55 pm    Post subject: Reply with quote

unleaded? that the guy who was in charge of crystal castles?
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}TCP{Wolf
Site Admin


Joined: 19 Dec 2002
Posts: 4646

PostPosted: Mon May 10, 2004 10:11 am    Post subject: Reply with quote

He still is...
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bozo
Rubber Bullet


Joined: 30 Mar 2003
Posts: 9

PostPosted: Tue May 11, 2004 4:42 am    Post subject: Reply with quote

I made a map at one time for Unreal 1 where I had to emulate sunlight for an outdoor castle. I ended up using lots of lights to make it look right. Unfortunately, there is no such effect for Unreal 1 and UT as the Sunlight effect they have in UT2003/UT2004.

I used some (about 10) LightEffect=LE_CloudCast lights with a LightRadius=255 for some general ambient lighting on rooftops. These were generally higher up in the air (but still near the roofs) and gave a relatively even lighting look for the rooftops.

I then placed a bunch of LightEffect=LE_Cylinder lights with a LightRadius=44 much closer to the ground for some more focused lights. These were placed to mimic lighting/shadowing effect that would be caused by the buildings not interfering/interfering with sunlight.

It took quite a bit of experimenting but I was able to mimic a pretty good sunlight look after awhile.
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Xavious
Vae Victus


Joined: 13 Jul 2003
Posts: 2250

PostPosted: Thu May 13, 2004 5:56 pm    Post subject: Reply with quote

ok thnx mate!!!
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