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Deck17_5thFloor
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 55
Posts: 3007
Location: Germany

PostPosted: Tue Feb 03, 2009 9:57 pm    Post subject: Deck17_5thFloor Reply with quote

OK, I am done with it. The lighting is not really all that great, but it works. I have placed the weapons the way they were in the original. On the top, I placed a super health and a super armor. I have done the rooms almost exact to the original. The deco and the textures are a bit different.

I played with bots, and they seem to use the map well. As long as there is some one to push them a bit. :/ I did not do much with the paths, because I think it runs OK as is.

This map, as it is, is a combination of the 2 deck 17's. It is a bit larger then some of the maps out there, and it may cause some lag here and there. I have done what I could, to prevent this problem, but it may still happen.

The lift, is a bit of an experiment. I made it move in 4 levels, instead of 3. If you notice, it goes down a little in the first room. This is on purpose.

I hope you guys enjoy it, and if there are any MAJOR complaints, or any feedback, I would really enjoy hereing from you. Frank

Download.

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Last edited by }TCP{Snowbird on Thu Feb 12, 2009 9:44 pm; edited 2 times in total
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Apollo
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Joined: 14 Apr 2008
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PostPosted: Tue Feb 03, 2009 10:28 pm    Post subject: Reply with quote

Smile
TY.
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 55
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Location: Germany

PostPosted: Wed Feb 04, 2009 8:28 am    Post subject: Reply with quote

No problem man. I am having fun with it, but it is very complicated. There is allot of things going on in the map, and it is hard to place a brush.
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}TCP{Cloud
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Joined: 16 Aug 2004
Age: 38
Posts: 1142

PostPosted: Wed Feb 04, 2009 9:38 pm    Post subject: Reply with quote

Woohoo, will sure check it out later, keep up the brilliant work m8, and thank u. Very Happy
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}TCP{Ramses
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Joined: 02 Feb 2003
Posts: 3733

PostPosted: Wed Feb 04, 2009 10:18 pm    Post subject: Reply with quote

Cee spent 6 months to a year living on this map, by the end he couldn't move for all of the spent rifle cartridges that had accumulated around him Razz
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 55
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PostPosted: Thu Feb 05, 2009 9:06 am    Post subject: Reply with quote

Hey everyone. This is done, and finished. Mr. Admins, with servers ready to try a new/old look. I know this may be a bit bare and ugly at the top, but would someone give this a try on their server?
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}TCP{Snowbird
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Joined: 22 Nov 2005
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Location: Germany

PostPosted: Sat Feb 14, 2009 7:30 pm    Post subject: Reply with quote

poke Twisted Evil poke Twisted Evil poke Confused Confused Confused

Is anyone out there?

I hope I did not do this just for fun.

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}TCP{Carnage
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Joined: 19 Dec 2002
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Location: Nightbar Rooie Ooren

PostPosted: Sun Feb 15, 2009 2:29 pm    Post subject: Reply with quote

Will add it to the tam #1 and the freon madness now m8 Very Happy
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Wigglebottom
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PostPosted: Sun Feb 15, 2009 3:05 pm    Post subject: Reply with quote

i'll to check it out on the in the maddness tonight ^^
looking forward to it *Wiggle*
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partydevil
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PostPosted: Sun Feb 15, 2009 11:05 pm    Post subject: Reply with quote

ive seen wiggle playing on it
and this map is rly great as big ass version of deck17

rly funny to see your actualy most safe when your on the bottom tho xD
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}TCP{Coco
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Joined: 17 Dec 2006
Age: 47
Posts: 5614
Location: Germany

PostPosted: Mon Feb 16, 2009 1:55 am    Post subject: Reply with quote

Hi!

Yes, I also played it today and it's really cool! Great work, good ideas. Will add it to #4 as well. Wink

Coco.
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}TCP{Snowbird
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Joined: 22 Nov 2005
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PostPosted: Mon Feb 16, 2009 9:59 am    Post subject: Reply with quote

Very Happy Thanks guys for the flowers.
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Apollo
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PostPosted: Mon Feb 16, 2009 11:46 am    Post subject: Reply with quote

Well I didnt even play it and it was fun.
Great idea man, keep it up.
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Wigglebottom
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PostPosted: Mon Feb 16, 2009 8:31 pm    Post subject: Reply with quote

hehehe ^^ was fun to play tough i could only play it for a little wile *wiggle*
first thing i tought it , hey whats that teleport doing on this brige ?*Wiggle*?
then when i stepped in/on it i flew up XP seemed it was a jumppad.
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}TCP{Snowbird
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PostPosted: Mon Feb 16, 2009 9:43 pm    Post subject: Reply with quote

Yeah, they were original to the original map. The jumps were always there, but were lite in red, and the red was "projected" on the ramp. But with the lighting in the new map, from the lava below, I could not get a light in there bight enough. So I decided on the teleporter bubble. If you want, and have better ideas, take the chalenge, and add some stuff to it. I left it empty, and it could use a bit of a touch-up. Frank
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