:: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Default texture?
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Map / UnrealEd Questions =-
View previous topic :: View next topic  
Author Message
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Fri Jul 06, 2007 6:38 pm    Post subject: Default texture? Reply with quote

Hi everyone how can i change the default texture for a cube in the unreal ed?
Back to top
View user's profile Send private message
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Fri Jul 06, 2007 6:54 pm    Post subject: Reply with quote

I just built my first room Smile
Back to top
View user's profile Send private message
}TCP{Cloud
}TCP{Member


Joined: 16 Aug 2004
Age: 37
Posts: 1142

PostPosted: Fri Jul 06, 2007 8:35 pm    Post subject: Reply with quote

Import an texture file, or open the texture browser, and select a (default) texture database file, like for example: AbaddonTerrain.utx

Then select the ground(s)/wall(s) wich u want a different texture, then click the texture in the texture browser.

Thats how i remember it, the last i opened the UED on Unreal 1. Very Happy But it goes the same way in UT2004 UED i believe.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Fri Jul 06, 2007 9:06 pm    Post subject: Reply with quote

ty for the help and that single room is now linked to another of the same size and to a big one
i also know how to add static meshes and lights and stuffs now Razz
Back to top
View user's profile Send private message
}TCP{Marcin.B.BlackT32
WooT !!


Joined: 22 May 2006
Age: 26
Posts: 1154
Location: Poland

PostPosted: Fri Jul 06, 2007 9:40 pm    Post subject: Reply with quote

OK, but fill somehow empty space and NEVER add white light. It just sucks. Try to set some nice color of light in Light Properties.
_________________
www.marcinbblack.deviantart.com
Back to top
View user's profile Send private message Send e-mail
}TCP{Snowbird
}TCP{Member


Joined: 22 Nov 2005
Age: 54
Posts: 3007
Location: Germany

PostPosted: Fri Jul 06, 2007 9:46 pm    Post subject: Reply with quote

HAPPY MAPPING!!!!
_________________
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
Back to top
View user's profile Send private message Send e-mail
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Sat Jul 07, 2007 12:09 pm    Post subject: Reply with quote

My first map is done i need someone to test how can i upload the map here?
Back to top
View user's profile Send private message
}TCP{Marcin.B.BlackT32
WooT !!


Joined: 22 May 2006
Age: 26
Posts: 1154
Location: Poland

PostPosted: Sat Jul 07, 2007 3:15 pm    Post subject: Reply with quote

Add it as an attachment.
_________________
www.marcinbblack.deviantart.com
Back to top
View user's profile Send private message Send e-mail
PingKing
}TCP{Member


Joined: 29 Dec 2006
Age: 28
Posts: 662
Location: England

PostPosted: Sat Jul 07, 2007 4:00 pm    Post subject: Reply with quote

what type of map and i shall look at it Smile
Back to top
View user's profile Send private message
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Sat Jul 07, 2007 4:29 pm    Post subject: Reply with quote

Its a small 1on1 deathmatch map and its very basic i just want to know how im doing Smile
Back to top
View user's profile Send private message
PingKing
}TCP{Member


Joined: 29 Dec 2006
Age: 28
Posts: 662
Location: England

PostPosted: Sat Jul 07, 2007 5:23 pm    Post subject: Reply with quote

ok i am gonna modify this map and then repost it so u can look at it and see what you think.
Back to top
View user's profile Send private message
Delete this account pls
}TCP{Lunatic


Joined: 28 Oct 2006
Posts: 423

PostPosted: Sat Jul 07, 2007 5:46 pm    Post subject: Reply with quote

i didnt ask for any modifications i just wanted an opinion but i gess its ok
Back to top
View user's profile Send private message
PingKing
}TCP{Member


Joined: 29 Dec 2006
Age: 28
Posts: 662
Location: England

PostPosted: Sat Jul 07, 2007 6:34 pm    Post subject: Reply with quote

and btw their are some problems like having the ships ruins the flow of battle and spawning is unpredictable and if somebody gets killed and respawns in the small room then they will get mulllered
Back to top
View user's profile Send private message
}TCP{Snowbird
}TCP{Member


Joined: 22 Nov 2005
Age: 54
Posts: 3007
Location: Germany

PostPosted: Sat Jul 07, 2007 9:32 pm    Post subject: Reply with quote

Hi Lizard, good to see ya got something out. Smile I Just downloaded it and will take a look.

OK Lizard. I recognise the map, Wink and as it is, is a good start. There are a few things that you need to know about a DM map.

It should not lead into a dead end, unless you want to get caught in there and die quickly. Hereyou have 3 rooms. One big and 2 small. In the big room, you could move around and hide behind the planes, but in the smaller rooms, you can not get out. If you would like to expand on this map, make a room off of the sides of the 2 small rooms, and make a hallway on the other side of the big room. This keeps people moveing from one side to the other. Maybe even a couple of rooms on the other side of the big one.

You need a bunch of guns and life and goodies to keep the people active and motivated to get to certain spot. Look at Deck16/17 for example. If there was no weapon in small room in the wall by the long hallway, noone would go in there. It is risky to go in if someone sees you, but if there is a gun in there that you need, then you will chance it.

Do keep makeing maps, and never get mad if it does not come out right. I have finished about 35 to 50 maps, that noone will ever see.

Happy mapping.

_________________
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
Back to top
View user's profile Send private message Send e-mail
}TCP{Marcin.B.BlackT32
WooT !!


Joined: 22 May 2006
Age: 26
Posts: 1154
Location: Poland

PostPosted: Sun Jul 08, 2007 10:43 am    Post subject: Reply with quote

Well I have tested it out with bot. I see that you have used Architectonics tutorial, because I used the same to start my DM-MBB-TestLab (bu then I was doing it on my own). Well map is a bit too small and too empty. this hall with Human Spacefighters is way too empty. Add some pipes on the wall or ceiling and put some pillars (remove few fighters to make space for them) put some light static meshes etc. you can also make some place under the floor and put crate to see what is in this underplace. That's all will break flatness and boredom. Try to use this things and you can build really interesting map. You'll see.
_________________
www.marcinbblack.deviantart.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Map / UnrealEd Questions =- All times are GMT + 2 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2012 phpBB Group
Protected by Anti-Spam ACP
Customized by }TCP{Carnage