:: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Node setup ArcticStronghold
Goto page 1, 2  Next
 
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Maps / Node Setup Requests =-
View previous topic :: View next topic  
Author Message
the_kay
}TCP{Member


Joined: 25 May 2006
Age: 27
Posts: 1023

PostPosted: Tue Apr 24, 2007 9:44 pm    Post subject: Node setup ArcticStronghold Reply with quote

I request the removal of the second node setup of ArcticStronghold (which looks something like the following:)
Code:
   C        C is Power Core
  /  \       N is Power Node
N   N
  \  /
   N  <-- This is where all the fighting happens
  /  \
N   N
  \  /
   C

The reason is that all the fighting happens on the middle node and it's nearly impossible to build and hold it. The map usually ends in Overtime and one team wins with 12:0 (or something similar...)
Back to top
View user's profile Send private message
THC_54j0
}TCP{Stalker


Joined: 24 Mar 2007
Age: 33
Posts: 119

PostPosted: Tue Apr 24, 2007 10:11 pm    Post subject: Reply with quote

i played it today and i liked it, thats how ons should be... to the last minute-total carnage ^^


C
/ \
N N
\ /
N <-- This is where all the fun happens
/ \
N N
\ /
C

_________________
Tam pod kostanjevim drevesom,
izdala si me,
izdal sem te,
brez da bi trenila z očesom.
Back to top
View user's profile Send private message Send e-mail
}TCP{Marcin.B.BlackT32
WooT !!


Joined: 22 May 2006
Age: 25
Posts: 1154
Location: Poland

PostPosted: Tue Apr 24, 2007 10:18 pm    Post subject: Reply with quote

No! ONS is tactic gameplay, teamplaying, wise using guns and vehicles, not some spamage like in biggest craps (Gunshop, MassDestruction-these maps are more like VTDM-Vehicle Team Deathmatch). If you want play massacre then go play Invasion (which is fun IMO) Smile.
_________________
www.marcinbblack.deviantart.com
Back to top
View user's profile Send private message Send e-mail
Kobra
-=SnAkEbOy=-


Joined: 05 Sep 2004
Age: 32
Posts: 2418

PostPosted: Tue Apr 24, 2007 11:12 pm    Post subject: Reply with quote

THC_54j0 wrote:
i played it today and i liked it, thats how ons should be... to the last minute-total carnage ^^


C
/ \
N N
\ /
N <-- This is where all the fun happens
/ \
N N
\ /
C


exacly my thought Wink
Back to top
View user's profile Send private message
}TCP{Snowbird
}TCP{Member


Joined: 22 Nov 2005
Age: 53
Posts: 3007
Location: Germany

PostPosted: Wed Apr 25, 2007 7:04 am    Post subject: Reply with quote

I played in that one also lastnight. Even though the second game went fast, both times I played were exciteing. Yes, the middle node is hard to take/defend, it is that much more fun to keep trying.
_________________
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
Back to top
View user's profile Send private message Send e-mail
the_kay
}TCP{Member


Joined: 25 May 2006
Age: 27
Posts: 1023

PostPosted: Wed Apr 25, 2007 5:34 pm    Post subject: Re: Node setup ArcticStronghold Reply with quote

The middle node has the same problem as the middle Nodes in BitchSlap:
a) It is not protected by any nearby walls.
b) It can be shot easily by a position that is nearby enemy power nodes. (means: Enemy spawn and attack fast, killing them will result their return in a short period of time. They can also shoot the Node with Shock/LG from far away)
c) They are absolutely necessary to win; there is no alternative way.
Things get worse with more players.

You can't do anything about a) and b) without changing much of the maps structure, but you can do something about c), giving the teams a chance to use another way to win.

To propose something concrete:
What do you think about the following link setup? 2 more nodes have to be placed for that one
Code:
     C        C is Power Core
    /  \       N is Power Node
  N--N
 /  \ /  \
N   N   N <-- fighting is at many points
 \  / \  /
  N--N   <-- isolating up to 3 enemy nodes is possible
    \  /
     C
Back to top
View user's profile Send private message
Taz
For Custom Title Contact Admin


Joined: 24 Sep 2003
Posts: 2833

PostPosted: Wed Apr 25, 2007 5:48 pm    Post subject: Reply with quote

Lol, nice drawing
Back to top
View user's profile Send private message Send e-mail
}TCP{Coco
}TCP{Member


Joined: 17 Dec 2006
Age: 45
Posts: 5612
Location: Germany

PostPosted: Thu Apr 26, 2007 12:37 am    Post subject: Re: Node setup ArcticStronghold Reply with quote

Hi!

}TCP{the_kay wrote:
What do you think about the following link setup? 2 more nodes have to be placed for that one

Looks interesting. But where to put them?

Coco.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
}TCP{Wolf
Site Admin


Joined: 19 Dec 2002
Posts: 4646

PostPosted: Thu Apr 26, 2007 2:31 pm    Post subject: Reply with quote

For the Carnage lovers, this should do:

Code:

C-C

_________________
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
Back to top
View user's profile Send private message Visit poster's website AIM Address
the_kay
}TCP{Member


Joined: 25 May 2006
Age: 27
Posts: 1023

PostPosted: Thu Apr 26, 2007 3:41 pm    Post subject: Re: Node setup ArcticStronghold Reply with quote

Lol @ Wolf

}TCP{Coco wrote:
Hi!

}TCP{the_kay wrote:
What do you think about the following link setup? 2 more nodes have to be placed for that one

Looks interesting. But where to put them?

Coco.


I made some screenshots of possible positions. It's not easy though, because the map is small and there are not many places for additional nodes...
Back to top
View user's profile Send private message
}TCP{Coco
}TCP{Member


Joined: 17 Dec 2006
Age: 45
Posts: 5612
Location: Germany

PostPosted: Thu Apr 26, 2007 7:53 pm    Post subject: Reply with quote

Hi!

Nice, kay. This could work well. Maybe, we should give it a try. It doesn't matter that the node locations aren't perfect in every aspect. They rarely are. Smile

Coco.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
THC_54j0
}TCP{Stalker


Joined: 24 Mar 2007
Age: 33
Posts: 119

PostPosted: Thu Apr 26, 2007 8:19 pm    Post subject: Reply with quote

the map is a bit small for more nodes... why don't you just remove the middle one and make two paths (so, that in one case its possible, for both sides to atack cores simultaniously(i know, i type like a russian^^)
_________________
Tam pod kostanjevim drevesom,
izdala si me,
izdal sem te,
brez da bi trenila z očesom.
Back to top
View user's profile Send private message Send e-mail
the_kay
}TCP{Member


Joined: 25 May 2006
Age: 27
Posts: 1023

PostPosted: Thu Apr 26, 2007 9:10 pm    Post subject: Reply with quote

THC_54j0 wrote:
the map is a bit small for more nodes... why don't you just remove the middle one and make two paths (so, that in one case its possible, for both sides to atack cores simultaniously(i know, i type like a russian^^)


You mean something like the following?
Code:
     C        C is Power Core
    /  \       N is Power Node
  N   N
   |    |
  N   N 
    \  /
     C

Hm, I think this is a bit boring. Perhaps it would be better to cross the Nodes, making it a bit more surprising and interesting:
Code:
     C        C is Power Core
    /  \       N is Power Node
  N   N
   |\ /|
   |/ \|
  N   N 
    \  /
     C
Back to top
View user's profile Send private message
THC_54j0
}TCP{Stalker


Joined: 24 Mar 2007
Age: 33
Posts: 119

PostPosted: Thu Apr 26, 2007 9:15 pm    Post subject: Reply with quote

yes, like the second one, i ment like that ^^
_________________
Tam pod kostanjevim drevesom,
izdala si me,
izdal sem te,
brez da bi trenila z očesom.
Back to top
View user's profile Send private message Send e-mail
Meledictum
}TCP{Lunatic


Joined: 21 Jun 2006
Age: 107
Posts: 266

PostPosted: Mon Apr 30, 2007 11:51 am    Post subject: Reply with quote

http://www.tcpclan.net/phpforum/viewtopic.php?p=28785#28785 better version of Arctic Stronghold with new nodes and new link setups.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Maps / Node Setup Requests =- All times are GMT + 2 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2012 phpBB Group
Protected by Anti-Spam ACP
Customized by }TCP{Carnage