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ZZCats new world
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}TCP{Snowbird
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Joined: 22 Nov 2005
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PostPosted: Sat Apr 29, 2006 4:26 pm    Post subject: ZZCats new world Reply with quote

OK I jumped right at it this morning and got a terrain "thrown together". I did not want to do too much, just in case you did not like it. This is not at all the final terrain. Just take a look and tell me if this is what you were talking about yesterday.

Last edited by }TCP{Snowbird on Sat Jun 03, 2006 5:58 pm; edited 2 times in total
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}TCP{ZzCaT
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PostPosted: Sat Apr 29, 2006 10:42 pm    Post subject: Reply with quote

Wow... that comes pretty close to what I imagined... Look at my drawing Smile
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}TCP{Carnage
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PostPosted: Sun Apr 30, 2006 12:39 am    Post subject: Reply with quote

Don't lie to us kitty ... we can all see ure little girl made that Laughing
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
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UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
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}TCP{Snowbird
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Joined: 22 Nov 2005
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PostPosted: Sun Apr 30, 2006 7:28 am    Post subject: Reply with quote

OK. I can get that changed. I have a few more questions. How was the size? I made it at around 60000, because we can always, at this point, shrink it down, with just a mouse click. were the mountains High enough? I have to go to reletives today and will be back tomorrow, I will work on this more tonight.
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}TCP{ZzCaT
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PostPosted: Sun Apr 30, 2006 11:28 am    Post subject: Reply with quote

I thought it was a little bigger than I imagined but it shouldn't be a problem.
I guess it's better like this so please keep it at it's current size.

The hight of the mountains is okay. When you create the mountains please take care that node 2 in the middle can't be seen from either node 1 or node 3. I like the textures you chose very much. This could be somewhere on an asteroid so maybe a rotating skybox would be nice with a picture of earth photoshopped in? And maybe some rotating rocks (other asteroids) ?

And what if we made it a wee bit low gravity, now that would be something else not seen yet in any ONS map I know Smile

That could also go well with the manta lauchers we spoke of.

ZZ
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Kobra
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PostPosted: Sun Apr 30, 2006 1:23 pm    Post subject: Reply with quote

nice ideas cat ^^
im not sure but i think if you setup the gravity with the zoneinfo it will also affect for the vehicles. but would be nice if it works indeed Cool
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}TCP{Snowbird
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Joined: 22 Nov 2005
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PostPosted: Mon May 01, 2006 3:26 pm    Post subject: Reply with quote

Hi guys, I just got back in and I did work on it awhile yesterday and today. Low grav would indeed affect the vehicles, but if we keep it to a minimum, it should work out ok. I will try to post it on the last post that I sent it in. Remember, this is VEEERRRRY beta and nothing in it is final. Just some things that I through together and the vehicles are there to test.
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}TCP{Snowbird
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PostPosted: Mon May 01, 2006 4:52 pm    Post subject: Reply with quote

I also aggree about the powernodes 1, 3 and the middle. In the one that you can download above, you can see them. So I curved the water/lava bad so that it goes as in your drawing. I then moved the mountains so that they cover up the nodes. I need to fine tune a few (allot) of things and I should be able to post the results in a couple of hours.
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}TCP{Carnage
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PostPosted: Mon May 01, 2006 6:24 pm    Post subject: Reply with quote

Looks quite promising Smile

Question though .. did u make it on purpose that the tank can not hit the powercore when u are on top of the mountainridge ? .. if so .. nice job Smile if not i like that feature .. forces peeps to get closer Smile

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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
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UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! -:: Go There ::-
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! -:: Go There ::-




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}TCP{Snowbird
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PostPosted: Mon May 01, 2006 8:08 pm    Post subject: Reply with quote

Yes, I know that when the tank and another big gun, get on the top... It is over for the core. But, like I said, it is not finished. The core will most likely be in the center, and it will be surounded by a building of some sort. I will leave that to Cat. My job is to get the terrain done. What you saw is not right. You can Attack and snipe from the middle node to either of the other nodes, and vise versa. I changed it already. Cats drawing was nicely designed, and I want to get it so close as possible. Sorry guys, and girl?!?! It may take a couple of days to get the terrain just right. I am working on it.

EDIT: Thank you for the compliment, WHERE YA BEEN CAR?!?!
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PostPosted: Mon May 01, 2006 8:19 pm    Post subject: Reply with quote

OK I quit for tonight. Here is what I have. I will do more tomorrow. But now I nee suggestions on the terrain itself. All other things are there to test only.

Last edited by }TCP{Snowbird on Sat Jun 03, 2006 5:59 pm; edited 1 time in total
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}TCP{Carnage
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PostPosted: Mon May 01, 2006 8:55 pm    Post subject: Reply with quote

DAFrank wrote:
Yes, I know that when the tank and another big gun, get on the top... It is over for the core.


Err i meant u can NOT hit the core from the top Very Happy

And i'm still here Smile had me lost of stupid things to do last week so was kinda absent Embarassed

_________________
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! -:: Go There ::-
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! -:: Go There ::-
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! -:: Go There ::-




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Kobra
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PostPosted: Mon May 01, 2006 9:28 pm    Post subject: Reply with quote

the map looks good by now,
but i think it would be better if you post the map here when its finished. Smile

[offtopic]
carn has a good taste for girls btw Surprised
[/offtopic]
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}TCP{Wolf
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PostPosted: Tue May 02, 2006 11:45 am    Post subject: Reply with quote

I haven't looked at the map at all yet, but if ZZ's drawing is anywhere near the map layout, congrats on the swastika style map! Wolfenstein forever Very Happy
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Last edited by }TCP{Wolf on Wed May 03, 2006 7:49 am; edited 1 time in total
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}TCP{Carnage
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PostPosted: Tue May 02, 2006 5:32 pm    Post subject: Reply with quote

Hehe that was actualy the first thing that popped into my mind too Laughing
_________________
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! -:: Go There ::-
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! -:: Go There ::-
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! -:: Go There ::-




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