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Kobra
-=SnAkEbOy=-


Joined: 05 Sep 2004
Age: 34
Posts: 2418

PostPosted: Tue Apr 11, 2006 6:34 pm    Post subject: UnrealED questions Reply with quote

maybe you know how to fix the static mesh thingy, frank.
and also there is some kind of invisible wall which i dont know how to fix
@the stairs.

Download the latest version of : ONS-TCP-ToySoldiers
[edit]
I removed all the other attatchements coz they where getting to big in size

Cheers
Car...
[/edit]
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 55
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Location: Germany

PostPosted: Tue Apr 11, 2006 8:06 pm    Post subject: Reply with quote

ok... i am looking. I have had 4 beers already...Prost


Thought I had found something. Must have been a pink elephant Smile Shocked

But I am working on it. I know the level is not done, so I will save all comments for later. Keep up the good work. It looks good. One thing though. If this is going to be a ons, and it is able to be one, you have to put some stuff on the floor and some kind of devider to keep the plp from seeing the next node. Makes a better game play. Future thoughts.
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Kobra
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Age: 34
Posts: 2418

PostPosted: Tue Apr 11, 2006 8:14 pm    Post subject: Reply with quote

DAFrank wrote:
...you have to put some stuff on the floor and some kind of devider to keep the plp from seeing the next node. Makes a better game play. Future thoughts.


true Wink

the invis wall is fixed btw.
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}TCP{Snowbird
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PostPosted: Tue Apr 11, 2006 8:22 pm    Post subject: Reply with quote

I wanted to look just now. What was it?
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Kobra
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Joined: 05 Sep 2004
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PostPosted: Tue Apr 11, 2006 8:30 pm    Post subject: Reply with quote

dunno, but i think its called BSP error i think,
i replaced the stairs more into the ground and the insible wall gone ^^
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Kobra
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Joined: 05 Sep 2004
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PostPosted: Tue Apr 11, 2006 11:46 pm    Post subject: Reply with quote

anyone else can help mabye?
the static meshes dont block vehicles...
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}TCP{Snowbird
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PostPosted: Wed Apr 12, 2006 5:05 am    Post subject: Reply with quote

ok the best way to do it in your situation is use blocking volumns. I could get a basic box around it and then make it smaller, but the blocking volumns are the easiest way. Good luck.

I just saw the BSP's cuts. You did fix them?
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Kobra
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PostPosted: Thu Apr 13, 2006 7:22 pm    Post subject: Reply with quote

...
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Kobra
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PostPosted: Thu Apr 13, 2006 7:51 pm    Post subject: Reply with quote

ok frank, feel free to change what you like Smile
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}TCP{Snowbird
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PostPosted: Thu Apr 13, 2006 7:56 pm    Post subject: Reply with quote

OK man, I am adding cores and powernodes, and player starts. It will take a few minutes to get it all in and then the planes and jeeps and stuff. Give me about an hour. I should have it posted back here ready to play. Not perfect, just ready to play. Then you can change things around, but you have to relink it again, if you change the nodes or cores.
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Kobra
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PostPosted: Thu Apr 13, 2006 7:58 pm    Post subject: Reply with quote

yes the map is still kinda empty, if you got any ideas you can put them on too.
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}TCP{Snowbird
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PostPosted: Thu Apr 13, 2006 8:14 pm    Post subject: Reply with quote

plenty of ideas...little time. Sad

I will do what I can.

Levels take time to grow...

But you are doing a good job.

When we are that far, I have a few tips for you. but first lets get the level in ons mode. It will take a couple of minutes, but all nodes and cores and planes and jeeps are in. and weapon lockers. Now it is time for a cig...then the linker comes into play. HEHE
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}TCP{Snowbird
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PostPosted: Fri Apr 14, 2006 10:47 am    Post subject: Reply with quote

OK here ya go. I had to move the entire level back to the origin. It tok a little time but all looks good. Check it out and tell me if there is something missing or broke. You can change the nodes around if you like, I will explain how to do the link designer in another post.
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Kobra
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PostPosted: Sat Apr 15, 2006 2:38 pm    Post subject: Reply with quote

i have a few new ideas to add, but no time yet ^^
maybe today when i come back from city.
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PostPosted: Mon Apr 17, 2006 6:20 pm    Post subject: Reply with quote

OK I have remade (or rather am in the process of remaking) your level. I wanted to see where the memory is going. I started this morning and am not queit finished yet, but it is getting there. This one is going to use mainly static meshes. I am also going to fix the problem with the Colluision. You did a great job on yours, but I can not find the real bad guy (as far as the memory eater goes). I will try to post it tonight of I get any results. Happy Easter.
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