| View previous topic :: View next topic |
| Author |
Message |
rejecht }TCP{Stalker
Joined: 09 Nov 2008 Age: 32 Posts: 171 Location: .no
|
Posted: Sun Jun 27, 2010 2:27 pm Post subject: DM-AnataWa-SE-Beta2 |
|
|
This is beta 2 of the second edition of DM-AnataWa.
It looks completely different, and hopefully plays a lot better now.
+ No more exploding sphere to ruin or make your day.
+ No more healing pool.
+ Liquid, boiling, hot, knee deep gold to get killed in.
+ Opened up the map a lot more.
Download
Screen Shots
Main Hall
Sphere Hall
Zozo Hall
Main Hall (Facing Gold Statue)
Main Hall (Low Glass Floor)
Sphere Hall (a new connection)
Main Hall (Behind Gold Statue/Four Pillars)
 _________________ Die, ugly bags of mostly water! |
|
| Back to top |
|
 |
}TCP{Coco }TCP{Member

Joined: 17 Dec 2006 Age: 38 Posts: 3386 Location: Bonn, Germany
|
Posted: Mon Jun 28, 2010 12:23 pm Post subject: |
|
|
Looks very nice! Especially the liquid gold is cool. I'll add it to FH#4 to see how it plays... |
|
| Back to top |
|
 |
}TCP{partydevil }TCP{Member

Joined: 29 Jan 2008 Age: 23 Posts: 2496
|
Posted: Mon Jun 28, 2010 1:28 pm Post subject: |
|
|
looks good, to bad i will never play it _________________ population heaven: 13.736 --- population hell: 99.999.999.999 [TILT] |
|
| Back to top |
|
 |
rejecht }TCP{Stalker
Joined: 09 Nov 2008 Age: 32 Posts: 171 Location: .no
|
Posted: Mon Jun 28, 2010 6:39 pm Post subject: |
|
|
Thanks for the support. Saw it was added on SFM, but everyone was out in the sun or something.
@pd: Thanks, however, I have no idea what you're on about.  _________________ Die, ugly bags of mostly water! |
|
| Back to top |
|
 |
}TCP{partydevil }TCP{Member

Joined: 29 Jan 2008 Age: 23 Posts: 2496
|
Posted: Mon Jun 28, 2010 6:53 pm Post subject: |
|
|
will be only on #4 and in offline it's probably boring
is it on any other server? _________________ population heaven: 13.736 --- population hell: 99.999.999.999 [TILT] |
|
| Back to top |
|
 |
}TCP{Snowbird }TCP{Member

Joined: 22 Nov 2005 Age: 46 Posts: 2888 Location: Germany
|
Posted: Sat Jul 03, 2010 6:16 am Post subject: |
|
|
| }TCP{partydevil wrote: |
will be only on #4 and in offline it's probably boring
is it on any other server? |
Put some bots in, PD, and I bet you would still have fun offline. _________________ I'm the mapper, he's the DJ
Fresh Prince: Will Smith |
|
| Back to top |
|
 |
}TCP{partydevil }TCP{Member

Joined: 29 Jan 2008 Age: 23 Posts: 2496
|
Posted: Sat Jul 03, 2010 12:37 pm Post subject: |
|
|
| }TCP{Snowbird wrote: |
Put some bots in, PD, and I bet you would still have fun offline. |
not realy _________________ population heaven: 13.736 --- population hell: 99.999.999.999 [TILT] |
|
| Back to top |
|
 |
aximon

Joined: 11 Apr 2010 Posts: 2
|
Posted: Mon Jul 05, 2010 5:47 pm Post subject: |
|
|
Ah, there’s the liquid gold everyone was talking about yesterday. I kept looking for it but never found it. On “low details” it just looked like a (glittering) swamp  |
|
| Back to top |
|
 |
rejecht }TCP{Stalker
Joined: 09 Nov 2008 Age: 32 Posts: 171 Location: .no
|
Posted: Mon Jul 05, 2010 6:38 pm Post subject: |
|
|
oh.. I simulated Low World Detail and Lowest Texture Detail without such issues.
Do you have a screen shot?
My guess is that the gold texture shader is not supported on your system, in the way I use it, and since it doesn't come with a fallback material, it might just render nothing at all. I'll at least add a fallback material for it, so it should render. Thanks!
@rams: The issue you mentioned with the JumpPad--it's a common bug in UT2k4. For instance, if you're thrown up in the air from a jump pad and touch the wall, you might stop and fall straight down again. I can only try to avoid the problem as best I can by adjusting the arc in which a player is sent flying, but as long as you hit the wall at some point, it will make the ascent abrubt. It's the same in CampGrounds, for instance--but the jump is not as long, so less likely to bump into the wall. _________________ Die, ugly bags of mostly water! |
|
| Back to top |
|
 |
}TCP{Ramses }TCP{Member
Joined: 02 Feb 2003 Posts: 3056
|
Posted: Mon Jul 05, 2010 7:53 pm Post subject: |
|
|
Yes I know m8, I crash in Campgrounds also
It wasn't an issue or a complaint by the way, I just mentioned it in passing as an observation/warning to my teamies It was the first time that I played the new version and I thought the map played very well  |
|
| Back to top |
|
 |
aximon

Joined: 11 Apr 2010 Posts: 2
|
Posted: Mon Jul 05, 2010 8:00 pm Post subject: |
|
|
 |
|
| Back to top |
|
 |
Wigglebottom }TCP{Member

Joined: 30 Nov 2008 Age: 24 Posts: 619
|
Posted: Tue Jul 06, 2010 1:20 am Post subject: |
|
|
hahaha , a glittering swamp *wiggle* i gotta remember that one if i ever play a tabletop rpg again. thats where my hometown will be. _________________ Hello. Would you like to come help me in a side-plot that has seemingly no relation to your main quest at all? |
|
| Back to top |
|
 |
|