:: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Some iCTF maps i feel are missing;)

 
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Custom Maps =-
View previous topic :: View next topic  
Author Message
m4ck3rz
}TCP{Member


Joined: 19 Mar 2009
Age: 27
Posts: 66

PostPosted: Wed Oct 21, 2009 1:47 pm    Post subject: Some iCTF maps i feel are missing;) Reply with quote

FORGIVE ME FOR IMAGE SIZES >_<
~~~~~~~~~~~~~~~~~~~~~~~~~~
hey guys, just some suggestions for some iCTF maps that i thik are essentials:)
i haven't been able to get onto ut this morning so forgive me if they're on the map list;)
I have all the maps suggested and more, so no point hunting them if you don't already have - i can send if required:)
the maps are as follows:
CTF-Bloxeh

CTF-Grendelkeep-PRO

CTF-Rankin-PRO

CTF-1on1-Miniarena
Back to top
View user's profile Send private message
partydevil
Guest





PostPosted: Wed Oct 21, 2009 2:19 pm    Post subject: Reply with quote

all good maps, miniarena can be annoying after a bit tho
Back to top
}TCP{Carnage
-=HeAdShOt=-


Joined: 19 Dec 2002
Age: 43
Posts: 4594
Location: Nightbar Rooie Ooren

PostPosted: Wed Oct 21, 2009 4:24 pm    Post subject: Reply with quote

Added Smile

Tnx for the input Rock On

_________________
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! -:: Go There ::-
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! -:: Go There ::-
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! -:: Go There ::-




Open Source Beer
The }TCP{ Website
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Apollo
úber Spammer


Joined: 14 Apr 2008
Age: 36
Posts: 805

PostPosted: Wed Oct 21, 2009 5:01 pm    Post subject: Reply with quote

Good maps them. Ive Played em before. Smile
Back to top
View user's profile Send private message
m4ck3rz
}TCP{Member


Joined: 19 Mar 2009
Age: 27
Posts: 66

PostPosted: Wed Oct 21, 2009 5:10 pm    Post subject: Reply with quote

not related to maps but its relevant to this thread:
TURN THE BOT ROSTER OFF xD
just have "bots even teams" or something ^^
Back to top
View user's profile Send private message
Marwin
}TCP{Member


Joined: 15 Dec 2007
Age: 41
Posts: 1246
Location: Rottenmann, Styria, Austria

PostPosted: Thu Oct 22, 2009 2:19 pm    Post subject: Reply with quote

If u wanna have a good gameplay feeling on this tiny maps, then switch the bots off.


Marwin
Back to top
View user's profile Send private message
-P-
}TCP{Stalker


Joined: 21 May 2008
Age: 50
Posts: 175
Location: The pig pen

PostPosted: Fri Oct 23, 2009 11:03 am    Post subject: Reply with quote

lol can't say i actually have a problem with the bots tbh...the buggers even hide when they have the flag
_________________
if it's crap, it's gonna happen :/
Back to top
View user's profile Send private message MSN Messenger
m4ck3rz
}TCP{Member


Joined: 19 Mar 2009
Age: 27
Posts: 66

PostPosted: Sat Oct 24, 2009 1:10 pm    Post subject: Reply with quote

bots in an iCTF server is genereally a bad idea unless its on "bots balance teams" due to the fact that IMPO they provide an unrealistic game experience.
it is hard to progress (skill wise) against a bot, considering the fact they're movement capabilities are poor, and players tend to move in similar fasions in given areas on maps.
just some things to think about ^^
Back to top
View user's profile Send private message
m4ck3rz
}TCP{Member


Joined: 19 Mar 2009
Age: 27
Posts: 66

PostPosted: Sat Oct 24, 2009 6:01 pm    Post subject: Reply with quote

another thing:
turn the spawn protection timer to 0 secs, its very annoying when you shoot a bot/player and they don't die and then they kill you xD
especiaally when carrying the flag!!
Back to top
View user's profile Send private message
-P-
}TCP{Stalker


Joined: 21 May 2008
Age: 50
Posts: 175
Location: The pig pen

PostPosted: Sun Oct 25, 2009 9:41 am    Post subject: Reply with quote

m4ck3rz wrote:

it is hard to progress (skill wise) against a bot, considering the fact they're movement capabilities are poor


well considering that most of the human players that have joined recently have just camped in a corner by their own flag .....

_________________
if it's crap, it's gonna happen :/
Back to top
View user's profile Send private message MSN Messenger
}TCP{Viper//
}TCP{Member


Joined: 01 Sep 2004
Age: 29
Posts: 1412
Location: netherlands

PostPosted: Sun Oct 25, 2009 11:35 am    Post subject: Reply with quote

its all tactic Razz let 3 people attack while 1 defends Razz its not camping Razz its tactical defending Razz huahauahuah xD
_________________
Back to top
View user's profile Send private message MSN Messenger
m4ck3rz
}TCP{Member


Joined: 19 Mar 2009
Age: 27
Posts: 66

PostPosted: Sun Oct 25, 2009 11:43 am    Post subject: Reply with quote

thank you viper,
and P, please remember, its only for a laugh, so when i camp and defend, i don't mean to really wind you up, or irritate you, i'm just playing the position thats suits me best ;l
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    www.tcpclan.net Forum Index -> -= Custom Maps =- All times are GMT + 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2012 phpBB Group
Protected by Anti-Spam ACP
Customized by }TCP{Carnage