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Integrate staticmeshes into 'MyLevel'?

 
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Sergeant_Rommel
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Joined: 23 Jan 2008
Posts: 12
Location: Germany

PostPosted: Wed Jan 23, 2008 6:39 pm    Post subject: Integrate staticmeshes into 'MyLevel'? Reply with quote

First, Hello to all here!

I want to ask you how I can put static meshes into the MyLevel package?
first, I thought it's just like with the textures(screenshots)- I wrote in the line 'Package:' 'MyLevel', but then i saw the file 'MyLevel.usx' in the static mesh folder Confused
could you help me Question
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 54
Posts: 3007
Location: Germany

PostPosted: Wed Jan 23, 2008 6:59 pm    Post subject: Reply with quote

Yes, it is just like the textures folder.

If I understands correctly,

You made your own static mesh, by makeing something with the red brush, then "surrounding" the new object you made with the red brush. Then clicking on "intersect". You then took the red brush (which now has the shape of the object you made), and moved it off to the side. With a right click, in the popup menu, you clicked on "convert " "convert to static mesh",

you put myLevel into the "Package" column, and gave it a name.

It should be there if you did all of this. This also works with other, already made S. meshes.

Any questions, just post them here. Frank

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Sergeant_Rommel
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Joined: 23 Jan 2008
Posts: 12
Location: Germany

PostPosted: Wed Jan 23, 2008 8:59 pm    Post subject: Reply with quote

and, like it's with texture, I may not save the package, right?
maybe, I made this mistake doing it before?
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}TCP{Snowbird
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Joined: 22 Nov 2005
Age: 54
Posts: 3007
Location: Germany

PostPosted: Wed Jan 23, 2008 9:05 pm    Post subject: Reply with quote

never save anything.... other than your myLevel package. If you did this, STOP EVERYTHING....and uninstall UT. Reinstall UT and see if you have trouble with your map. If so....Restart from new. I am sorry, but there is not much you can do. If you want, give me your work, and I will see if there is something I can do. DO NOT GET MAD!!! AND DO NOT GIVE UP!!! We need mappers, and it will ALWAYS get better in your next map. Write me. Frank
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Sergeant_Rommel
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Joined: 23 Jan 2008
Posts: 12
Location: Germany

PostPosted: Thu Jan 24, 2008 11:14 pm    Post subject: Reply with quote

yeah,
Frank! It works! Smile
I didnt save it this time and, after re-opening the map, this static mesh is still there!
...and dont worry about me, i will not give up- I had already so many problems with the editor I had to fight against - and i still make maps Wink
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PingKing
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Joined: 29 Dec 2006
Age: 27
Posts: 662
Location: England

PostPosted: Sat Jan 26, 2008 11:03 am    Post subject: Reply with quote

lol i can map... just not well Razz, i cna do little things i have great ideas but i cant apply them well because i suck at mapping Smile
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